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Design Trends For Mobile – Part 3: Test Your Design

Download hereDesign Trends For Mobile – Part 3 – Test Your Design.pdf

Design Trends in Mobile

This is the 3rd part in a series of trends that I have wit­nessed in the design world. These trends andUX have now become best prac­tice in mobile design and an essen­tial skill-set for the expe­ri­enced UIdesigner.

Test Your Design

Try out your designs on as many devices as possible but remember innovation is not generated from focus groups. It is more than probably your cherished design, while amazing on stellar devices like the iPhone4 will degrade particularly badly on the trusty old Motorola Razr. You should be testing also for security and usability.

Use emulators if you have too, but there is never a better substitute than using the device itself. So, use up your favours with your friend at the local phone shop and test your mobile web site one, twice and as many times as you can.

You can, of course, test through the iOS Developer Program both over-the-air and in realtime, as well as determining black and white questions like ‘Does it work’ you can also test your designs effectivens:

  • How easy is it to navigate through your designs?
  • Is it obvious to the user which actions are available?
  • Is the look-and-feel  consistent from page to page, including font sizes and colors?

Remember the phrase ‘Don’t Make me Think’ – it’s a good reference point.

Download hereDesign Trends For Mobile – Part 3 – Test Your Design.pdf

info@russellwebbdesign.co.uk

This is but part of an examination of broad design principles russellwebbdesign generated for the design community. Please contact us further to discuss if your brand (ot it’s design) can really wants to benefit from effective communication and good graphic design: info@russellwebbdesign.co.uk

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