Category: Graphic Design

Graphic design surpasses aesthetics, igniting ideas, forging connections, and driving action. This collaborative process, involving clients, designers, and producers, crafts impactful visuals that resonate and inspire. It’s about understanding, influencing, and ultimately, sparking action through the power of visual communication.

  • Design Trends For Mobile – Part 6: Location, Location, Location

    Design Trends for Mobile

    Download hereDesign Trends For Mobile – Part 6 – Location.pdf

    Design Trends in Mobile

    After only a few years the mobile landscape has generated a selection of trends and UX that have now become best practice in mobile design and an essential skill-set for the experienced UI designer. And as a UX designer you should be aware of these experiences and how best to incorporate them into your design decisions.

    Location, location, location

    Not only discovering the nearest banking cash machine or the whereabouts of a friend or employee, location services can include parcel and vehicle tracking,  mobile commerce when taking the form of coupons or advertising directed at customers based on their current location. They include personalised weather services and even location-based games. They are an example of telecommunication convergence.

    By 2010, location-based services power Mobile Local Search to enable the search and discovery of persons, places, and things within an identifiable space defined by distinct parameters. These parameters are evolving. Today they include social networks, individuals, cities, neighborhoods, landmarks, and actions that are relevant to the searcher’s past, current, and future location.

    Download hereDesign Trends For Mobile – Part 6 – Location.pdf

    info@russellwebbdesign.co.uk

    This is part of a 12 point examination of broad design principles russellwebbdesign generated for the design community. Please contact us further to discuss if your brand (ot it’s design) can really wants to benefit from effective communication and good graphic design: info@russellwebbdesign.co.uk

    If this, or any other post has peaked your interest, please leave your comments below

  • Design Trends For Mobile – Part 5: Minimise The Taps

    Design Trends For Mobile - Part 5 _ Minimise The Taps

    Download hereDesign Trends For Mobile – Part 5 – Minimise The Taps.pdf

    Design Trends in Mobile

    This is the 5th part in a series of trends that I have wit­nessed in the design world.  When designing, design for short bursts of activity similar to how people use phones across the board—in short bursts of activity. Users probably won’t sit for an hours going through your masterpiece, they will take bite-sized chunks and digest it at their will. These trends and UX have now become best prac­tice in mobile design and an essen­tial skill-set for the experienced UI designer.

    It’s best to minimise your grand concepts to a simple set of options that gets the job done.

    Less functionality = Simple user interface = Easily perceived and understood

    DesignTrendsForMobile-Part5_MinimiseTheTaps

    Minimise The Taps

    Limit your options and lead users through a series of simple choices, limiting options to 5-7 big links at any stage. Effectively holding the users hand and guiding them through is a specialism that all UX designers need to master.

    Download hereDesign Trends For Mobile – Part 5 – Minimise The Taps.pdf

    info@russellwebbdesign.co.uk

    This is but part of an examination of broad design principles russellwebbdesign generated for the design community. Please contact us further to discuss if your brand (or it’s design) can really wants to benefit from effective communication and good graphic design: info@russellwebbdesign.co.uk

    If this, or any other post has peaked your interest, please leave your comments below

  • Design Trends For Mobile – Part 4: Interactive Feedback

    Download hereDesign Trends For Mobile – Part 4 – Interactive Feedback.pdf

    Design Trends in Mobile

    This is the 4th part in a series of trends that I have wit­nessed in the design world. These trends and UX have now become best prac­tice in mobile design and an essen­tial skill-set for the experienced UI designer.

    Interactive Feedback

    Provide obvious feedback for any action. Actions which take a long time to load need an indication that something is in progress. For each process, include loading states to provide the user with a timeline. This type of visual feedback is familiar to most users and you’d be wise to take advantage of it.

    Basecamp Mobile does a great job of this by showing a spinning loading gif as it loads the next page. Remember, the desktop browsers have various indicators built-in to show that something is in progress. Mobile browsers don’t make it as obvious, so it’s important to build visual feedback into your mobile site and/or app design.

    Download hereDesign Trends For Mobile – Part 4 – Interactive Feedback.pdf

    info@russellwebbdesign.co.uk

    This is but part of an examination of broad design principles russellwebbdesign generated for the design community. Please contact us further to discuss if your brand (ot it’s design) can really wants to benefit from effective communication and good graphic design: info@russellwebbdesign.co.uk

    If this, or any other post has peaked your interest, please leave your comments below

  • Protected: ‘Cloud Service’ Design and UI – from sketchbook to wireframe to branding

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  • Design Trends For Mobile – Part 3: Test Your Design

    Download hereDesign Trends For Mobile – Part 3 – Test Your Design.pdf

    Design Trends in Mobile

    This is the 3rd part in a series of trends that I have wit­nessed in the design world. These trends andUX have now become best prac­tice in mobile design and an essen­tial skill-set for the expe­ri­enced UIdesigner.

    Test Your Design

    Try out your designs on as many devices as possible but remember innovation is not generated from focus groups. It is more than probably your cherished design, while amazing on stellar devices like the iPhone4 will degrade particularly badly on the trusty old Motorola Razr. You should be testing also for security and usability.

    Use emulators if you have too, but there is never a better substitute than using the device itself. So, use up your favours with your friend at the local phone shop and test your mobile web site one, twice and as many times as you can.

    You can, of course, test through the iOS Developer Program both over-the-air and in realtime, as well as determining black and white questions like ‘Does it work’ you can also test your designs effectivens:

    • How easy is it to navigate through your designs?
    • Is it obvious to the user which actions are available?
    • Is the look-and-feel  consistent from page to page, including font sizes and colors?

    Remember the phrase ‘Don’t Make me Think’ – it’s a good reference point.

    Download hereDesign Trends For Mobile – Part 3 – Test Your Design.pdf

    info@russellwebbdesign.co.uk

    This is but part of an examination of broad design principles russellwebbdesign generated for the design community. Please contact us further to discuss if your brand (ot it’s design) can really wants to benefit from effective communication and good graphic design: info@russellwebbdesign.co.uk

    If this, or any other post has peaked your interest, please leave your comments below