Mobile
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Branding an iPad Casino App
1.0 Aims and Objectives To produce the best-in-class iPad and iPhone App for playing slots and table games. Recently I was involved in conceptualise and leading the UI for a iOS casino App for both iPhone and iPad. I’m not going to detail all design decisions here but walk you through my perspective on why branding for this product…
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Best practice for your on-boarding experience
As a guided experience for new users simplifying your onboarding to prevent that overwhelmed feeling. Test concepts with “Skip”,”Tell me later” and swipe features to keep the process engaging yet unobstructive. Allow users a “sense of discovery” without making them feel lost with easy-to-digest content. Use transparent overlays or more interactive swipe-through modals and take…
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Wireframing an on-demand Internet streaming media service
I have been recently working with a colleague on a private project around the world of media streaming. We had got to a level where the tech was getting up to scratch, but the UX was missing. So, here it is. Download the PDF: OnDemandStreamingService-Mobile_Tablet Mobile On – screen blueprint representing the skeletal framework of the…
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Consumer experiences
<add summary> contents How mobile payments will change your life “A day in the life” A day in the life for a modern consumer living their life through advanced mobile functionality experiences.
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iOS Casino App for the iphone
While the gambling industry continues to boom despite global financial woes, a reliance solely on branding through splash screens has its limitations. This post dives into why your home screen deserves more attention. Showcase promortaionl content, search (as navigation maybe?) and Quick Links as crucial building blocks, including introducing the popular hamburger icon for primary…