Author: RussellW3bbDesign

  • Wireframing an on-demand Internet streaming media service

    Wireframing an on-demand Internet streaming media service

    I have been recently working with a colleague on a private project around the world of media streaming. We had got to a level where the tech was getting up to scratch, but the UX was missing.

    So, here it is.

    Download here Download the PDF: OnDemandStreamingService-Mobile_Tablet

    Mobile

    Mobile

    On – screen blueprint representing the skeletal framework of the service. These provide an informed perspective to hit, or in this case, promote what will be business objective and a creative idea. As usual these lacks typographic style, colour, or graphics, as the main focus lies in functionality, behaviour, and priority of content.

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  • Consumer experiences

    How mobile payments will change your life

    “A day in the life”

    A day in the life for a modern consumer living their life through advanced mobile functionality experiences.

  • Definition of Done – for a UXer

    DefinitionOfDone-Artwork-04

    Definition of Done

    As a UXer,the agile concept, the Definition of Done (DoD). But how does it affect me is another question. Recently I have been invited to a couple of chats while looking at potential career opportunities, in one of them, one Dev Lead was interested in my DoD – so after, I decided I’d research, from a UX perspective, if this was something I should know as many projects fails because ‘done’ is poorly defined.

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  • Design Principles #2; Experimenting with layout

    Design Principles #1; Experimenting with layout

    How layout influences our design (Part 2)

    Whether you are working in publishing, UI or advertising, the fundamental ideas (which may overlap) about the practice of good ‘layout’ composition will always form the basic structure of your design. The elements form the ‘vocabulary‘ of the design, while the principles constitute the broader aspects of its composition. Here I have compiled a second set of loose design principles that all revolve around the fundamentals of layout graphic design.

    This is Part 2 of a 2-Part series: To jump back to the first part please click here

    7. Pattern Design

    09_layout_Formats-Pattern
    Pattern Design

    Patterns always been a safe bet for the design arsenal. Repetitive shapes form the back bone of effective graphic design

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  • Protected: UOTI – SWOT (UX) Analysis for current product offer

    Protected: UOTI – SWOT (UX) Analysis for current product offer

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  • Setting up Photoshop like a Pro UXer

    TLDR: Photoshop, the designers ‘must-have’ is such a flexible tool that there are many ways to set up your workflow.

    Layer Compas and Smart objects

    After some 20 years I have found these two to be the most efficient, most transferable within a team, and most manageable i.e. avoiding the dreaded spinning-wheel-of-death

    Visualisation-PShopUxer-LayerComps

    Layer comps

    Fickle as clients can be, I’ve come to realise that there will always be amendments. Version after version, where the client/stakeholder/CEO wanna-be-designer suggests colours or positioning changes. Simply switching on/off layers and groups and saving as a state was an ingenious ideas by Adobe. Big pat on the back.

    Visualisation-PShopUxer-Smart
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