Tag: UI

  • Money Management App on Android

    TLDR: UX proposal for a “pre-baked” financial phone – a phone with built-in features to ditch your wallet. Android for finance with offer easy account management (balances, top-ups, statements), discover and track local deals, store tickets for travel and events, and even integrate with home screen widgets for instant access. Your phone as a wallet…

  • Design habits – Tip your hat to your design heroes

    TLDR: Inspired by design masters, this can aide your creative process: User first through to competition analysis, (innovation nit imitation), tofamiliarity and then focus on value then finally beautiful execution Contents As a junior designer, way back when, I visited our local design museum (I studied in London, UK, so my local design museum was…

  • Best practice for your on-boarding experience

    Best practice for your on-boarding experience

    As a guided experience for new users simplifying your onboarding to prevent that overwhelmed feeling. Test concepts with “Skip”,”Tell me later” and swipe features to keep the process engaging yet unobstructive. Allow users a “sense of discovery” without making them feel lost with easy-to-digest content. Use transparent overlays or more interactive swipe-through modals and take…

  • Wireframing an on-demand Internet streaming media service

    Wireframing an on-demand Internet streaming media service

    I have been recently working with a colleague on a private project around the world of media streaming. We had got to a level where the tech was getting up to scratch, but the UX was missing. So, here it is.  Download the PDF: OnDemandStreamingService-Mobile_Tablet Mobile On – screen blueprint representing the skeletal framework of the…

  • Wireframing an iPad Casino App

    Wireframing an iPad Casino App

    TLDR: Focusing on planning functionality and layout without design is the most efficient way of concentrating decision markers (especially business or product-owners) to agree on functionality without distraction. Think: function over form. Contents Personally I love to use traditional pen and paper for wireframing. How about you? First launch feature areas This is the main ‘shop window’ to your experience. On first…

  • Low fidelity prototypes

    TLDR: Skip the fancy prototypes! Low-fidelity sketches are fast, cheap, and encourage better feedback – perfect for early UX stages to focus on functionality before aesthetics. Contents basic is still the best? I’ve made a few assumptions here, first… you work in UX. Second, you’re familiar with Agile and third, you haven’t much time so…