Tag: phone

  • [ARCHIVE] More NFC Ideas – Will this ever catch on? – Circa 2008

    Back in the day I consulted with a company on early concepts for NFC. Now, some years later it is interesting to re-visit those concepts and see that  I wasn’t far off (where other concepts were way off!).

    PayWithYourPhone

    Your ‘Digital Wallet’

    Ditching your travel card, your loyalty card and your credit card and replacing it with your trusty phone is a scary prospect for the legions of our ever-so-forgetful society that loose their phone once a year. But in reality, giving up these collection of work security cards, Eurostar tickets and debit / payment cards is an easy choice – just allow your phone to mange it all.

    Back in 2008 I worked with a prominent high street loan provider, on their mobile roadmap for the next two years. Believe me, there were some very high-flying ideas floating around that boardroom… here is a high level run-though of some of the concepts.

    (more…)
  • 10 considerations when designing for mobile

    This is the first 10 steps to take your mobile design skills to the next level

     Watch the animated version here

    10 Considerations For Mobile DesignWhen designing for the desktop you can consider the end-user environment, when designing for print you can picture where the magazine will be read but when design for mobile the end-user scenarios are so varied and so far ranging that todays savvy mobile designer needs to develop an entirely different skill set.

    Mobile Meet Up - Glassblowers in London's SohoThis is the edited version of a presentation I gave at Mobile Meet Up on Tues 27th Sept about ‘10 key considerations when designing for mobile.  I must stress this doesn’t mean there are only 10, in fact it’s the opposite, there are many more considerations. But here are my top 10:

    1. Real Estate


    10 key considerations when designing for mobile

    Whether you coming from a desktop background or from advertising the canvas size you have to pay with is drastically reduced on the mobile environment.

    Over the years the relative screen size difference has increased. The difference between the smallest (128 x 128) and the largest (800 x 480) is now a factor of 23. That means the largest screen is 23 times bigger than the smallest one.

    2. Design with distraction front-of-mind


    10 key considerations when designing for mobile
    (more…)
  • Money Management App on Android

    TLDR: UX proposal for a “pre-baked” financial phone – a phone with built-in features to ditch your wallet. Android for finance with offer easy account management (balances, top-ups, statements), discover and track local deals, store tickets for travel and events, and even integrate with home screen widgets for instant access.

    Your phone as a wallet

    Over time, I have been involved in development for alternative mobile payment systems many times. Along with QR Codes and NFC and Face recognition, who knows which direction the public will eventually choose. This is a study into on possibly direction: Pre-baked branded financial phone, utilising the native rich functionality of the Android operating system.

    It was key to point the App towards five distinct touch points:

    1. Account Service
    2. Reward and Bonus
    3. Ticketing and Events
    4. Widgets
    5. Pop-ups

    Get Started

    Guiding the user through the start-up process is like taking them on their first date. By providing your customers with this gentle ‘hand-holding’ process you, as the UX designer, are reducing those barriers to entry and providing a step-by-step process that welcomes demographics from all levels.

    (more…)
  • iOS Casino App for the iphone

    iOS Casino App for the iphone

    TL;DR; While the gambling industry continues to boom despite global financial woes, a reliance solely on branding through splash screens has its limitations. This post dives into why your home screen deserves more attention. Showcase promortaionl content, search (as navigation maybe?) and Quick Links as crucial building blocks, including introducing the popular hamburger icon for primary navigation and transform your home screen into landing page(s) into a powerhouse of usability and brand identity.

    Brief

    Next to essentials like food and water, one of the only other industries not effected by the world financial situation is gambling. In fact the industry is booming. There are many UX challenges in designing the perfect game play experience, catering for the green fingered punter all the way through to the seasoned veteran is a difficult balancing act.
    Plus, as mentioned, in these more straighten times, to be conscious of not forcing the gambling experience on to the more vulnerable.

    Splash screen

    Modern smartphone don’t need 2-3 seconds to start up, so the original notion of the start-up or splash screen is now redundant. But brands love to position their logo ‘front of stall’ so for this reason, this screen is important. Keep it simple and remember, if you can’t get your brand message over in 2-3 seconds, think about a re-design.
    iOS_iPhoneCasino3

    Home

    This is the heart of the application, the place to show off what you have to offer – the ‘showcase‘ if you like. So make it impressive, make it big and try your best to impress.

    (more…)
  • What’s your favourite wire-framing style?

    wireframingMontage

    Pick your battles, know your styles

    Whether for desktops, on a tablet or the this mythical idea of a mobile internet (there is only one web to experience – but that a different post!) the modern UX-er should be skilled in the art of wire-framing. The style you use should come from the answers to these three things:

    • Process – From low-fidelity through to fully functioning prototypes is the sure-fire route to excellence. In reality, how often does this really happen. If you have enforce a process, I would insist on the sketching and on the final design stages.
    • Resources – I have sat in top-level boardroom meetings in the most stylish settings in the capital, tea and coffee from all over the world. Clearly, resources were not a factor here – so you would be expected to know Azure inside out and be expected to roll-out full functioning Fireworks prototypes. You may even get some business heads thinking your protoypes were so good , it’s a done job!
    • Quick turnaround – Picture the scenario, your stakeholder is looking for a quick – fix. You have fought your corner but there are no requirements, no analysis, no nothing. Always try to push for more than a few scribbles on the back of napkin but sometimes it is more productive just to get on with it.

    Depending on the answers to these issues will depend on the wireframing style you deploy

    responsiveEx
    (more…)

  • 2012 Calendar: Mobile Design Tips

    2012 Mobile Design Tips Calendar

    2012_MobileDesignTipsCalendar.pdf

    Start here

    This is the first 12 steps to take your mobile design skills to the next level

    Packed with Design Tips

    This years edition is crammed full of the most inspirational and can do mobile design tips. Whether it be common sense or insider knowledge, this calendar is sure to inspire and teach you each and every day for the year in front of you.

    Format

    • Planner Size Closed 210mm x 297mm
    • Full colour with Georgia, Handwriting Dakota and Gotham typeface
    • Available in in limited edition print of PDF download

    In fact, it’s all of these things
    2012 Mobile Design Tips

    Mobile design is what YOU make it

    The future of mobile design is what you make it. It can said it’s made up of more than 12 things. In fact, it’s all of these things so please get back to me with your Top 12 for mobile design.

    2012_MobileDesignTipsCalendar.pdf

    This is but part of a selection of design resources russellwebbdesign generated for the mobile space out there. Please contact us further to discuss if your brand really wants to benefit from this new immersive experience here:
    info@russellwebbdesign.co.uk