Category: DESIGN DISCIPLINES
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Consumer experiences
<add summary> contents How mobile payments will change your life “A day in the life” A day in the life for a modern consumer living their life through advanced mobile functionality experiences.
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Definition of Done – for a UXer
TLDR: <add summary> Contents Definition of Done As a UXer,the agile concept, the Definition of Done (DoD). But how does it affect me is another question. Recently I have been invited to a couple of chats while looking at potential career opportunities, in one of them, one Dev Lead was interested in my DoD –…
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Design Principles #2; Experimenting with layout
How layout influences our design (Part 2) Whether you are working in publishing, UI or advertising, the fundamental ideas (which may overlap) about the practice of good ‘layout’ composition will always form the basic structure of your design. The elements form the ‘vocabulary‘ of the design, while the principles constitute the broader aspects of its composition.…
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Setting up Photoshop like a Pro UXer
TLDR: Photoshop, the designers ‘must-have’ is such a flexible tool that there are many ways to set up your workflow. contents Layer Compas and Smart objects After some 20 years I have found these two to be the most efficient, most transferable within a team, and most manageable i.e. avoiding the dreaded spinning-wheel-of-death Layer comps…
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iOS Casino App for the iphone
While the gambling industry continues to boom despite global financial woes, a reliance solely on branding through splash screens has its limitations. This post dives into why your home screen deserves more attention. Showcase promortaionl content, search (as navigation maybe?) and Quick Links as crucial building blocks, including introducing the popular hamburger icon for primary…
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Wireframing an iPad Casino App
TLDR: Focusing on planning functionality and layout without design is the most efficient way of concentrating decision markers (especially business or product-owners) to agree on functionality without distraction. Think: function over form. Contents Personally I love to use traditional pen and paper for wireframing. How about you? First launch feature areas This is the main ‘shop window’ to your experience. On first…